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by Erin Hatfield PROVIDENCE, R.I. - There are certain things the medical
community thinks it knows: Like how the bones in the wrist move
and how to treat it when it's injured. Then along come researchers
such as those from Brown Medical School/Rhode Island Hospital who
make science reconsider previous knowledge.
Under a five-year study funded by the National Institutes of Health,
researchers at Brown Medical School/Rhode Island Hospital are using
a combination of computer tomography (CT), new reverse-engineering
software, CAD/CAM solid modeling tools, and computer animations
to study the human wrist in completely new ways. Early discoveries
indicate that the wrist doesn't move in previously accepted manners,
and widely practiced treatments of wrist injuries could be dramatically
improved.
Living, breathing subjects
Current knowledge of wrist kinematics and pathologies is based
on clinical experience and years of research using cadavers. Cadaver-based
studies possess inherent limitations, namely the inability to simulate
physical stress loads on the wrists and real injuries.
Joseph Crisco, director of the Orthopedic Bioengineering Laboratory
at Brown Medical School/Rhode Island Hospital, and his colleagues
are one of the first groups of researchers to gather data on wrist
movement from live subjects. The process is non-invasive and uses
data from CT scans of the human wrist through a full range of motion,
revealing 3D images, which traditional X-rays do not.
Once the scan data is collected, it is exported to Mayo Foundation's
Analyze software to extract the contours of the small bones present
in the scans. Crisco and his team have developed programs that can
generate point-cloud data from the extracted bone contours. The
point-cloud data is imported into Geomagic Studio reverse-engineering
software, where the data is turned into polygonal models and NURBS
surfaces.
Crisco's group also combines scanned point-cloud data of varying
resolutions to create the final 3D models of the wrist bones. The
surfaces of the higher-resolution scans are automatically aligned
within Geomagic Studio with corresponding point clouds from other
positions and saved as new files. Using these files, the team creates
accurate and easily viewed digital models of completed wrists in
multiple positions.
"Without accurate digital models, we wouldn't be able to quantitatively
study various wrist positions and motions," says Crisco.
Crisco's team then imports the digital wrist models into SolidWorks
CAD/CAM software for additional fine-tuning. The final CAD data
is output to a rapid prototyping machine, where physical models
of the wrist are created. The models are extremely accurate, within
two degrees of rotation and 0.2mm of dimension, and preserve the
bone orientation of each wrist position.
Animation reveals complex motion
Brown Medical researchers also use the digital models to create
3D animations of wrist movement. Proprietary mathematical algorithms
help the team fill in the gaps between scanned positions by calculating
and predicting the range of motion - much like a flip-book animation.
The animations help the researchers see, three dimensionally, how
the relations between wrist positions play out in real life.
Based on the animations, Crisco has found that wrist motion and
function are more complicated than previous theories indicate. Current
descriptions of wrist motion suggest that the eight wrist bones
move as three columns or two rows. Instead, Crisco has discovered
that each bone has a separate pattern of motion that is associated
with each unique direction of wrist motion.
"As we continue to prove our hypotheses correct," he
says, "we are generating an understanding of the increasingly
complicated motion of the carpal bones. Three-dimensional animations
have been the only way for us to visualize these findings."
The potential to revolutionize treatment
The Brown Medical team is studying injured wrists as well as healthy
ones to determine if current diagnosis and treatment methods can
be improved. They are examining soft tissue injuries, such as scapholunate
ligament tears, which are often the consequence of a fall on an
outstretched hand. Current evaluations of ligament tears use X-rays
to examine the gap between the scaphoid and lunate bones. If the
gap between is wider than expected, a ligament tear is the most
probable diagnosis.
"Our current findings indicate that altered 3D bone motion
of the wrist - rather than X-rays - is a better indicator of ligament
injuries," says Crisco.
"For fractures, we can use the auto-align function in Geomagic
Studio to compare a fractured wrist with a normal wrist," he
says. "With this method, we can better predict the orientation
of fractured bones and better align them during surgical treatment."
Most joint surgeries do one of two things - either they limit motion
through fusion, or restore normal motion through reconstruction
to reduce pain and the progression of degenerative joint disease.
With these surgeries the adjacent unfused joints can become abnormally
strained with movement, leading to further pain and degeneration
of otherwise healthy joints. The researchers want to use the scanning
techniques to further study how fusion alters the motion of the
healthy joints.
An entirely new knowledge base
Crisco's team at Brown Medical School/Rhode Island Hospital hopes
the new method of visualizing wrist movement will help change current
diagnosis and treatment practices.
"We are extremely excited about our research and findings,"
says Crisco. "Using CT scans and Geomagic Studio to create
3D models and animations, we are creating a new knowledge base of
wrist movement. This knowledge will hopefully refine the way wrist
injuries are diagnosed and treated, as well as serve as the definitive
data basis for future studies."
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